The game utilizes the basic mechanics of doodle jump to explore a heavily procedurally generated world. 

Climb as high as you can collecting coins to increase your score.

The game utilizes procedural methods to 

  • Infinitely generate level platforms
  • Generate art for the book spines
  • Generate the tiled background
  • Spawn coins
  • Have infinitely rising water

Credits:

Brayden - Character controller, basic platform spawn, procedural book design,  camera follow

Joost "Will" Vonk - autotiler

Tory Swenson - Art

Yahli Kijel - Water rise, moving platforms on submerge, score

Connor Hamilton - Menu, world wrap, pooling, Magic coins

Ani Sindhu - Obstacles and enemy behavior

Gabe Li - Desert

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