The Lizard Wizard
The game utilizes the basic mechanics of doodle jump to explore a heavily procedurally generated world.
Climb as high as you can collecting coins to increase your score.
The game utilizes procedural methods to
- Infinitely generate level platforms
- Generate art for the book spines
- Generate the tiled background
- Spawn coins
- Have infinitely rising water
Credits:
Brayden - Character controller, basic platform spawn, procedural book design, camera follow
Joost "Will" Vonk - autotiler
Tory Swenson - Art
Yahli Kijel - Water rise, moving platforms on submerge, score
Connor Hamilton - Menu, world wrap, pooling, Magic coins
Ani Sindhu - Obstacles and enemy behavior
Gabe Li - Desert
Leave a comment
Log in with itch.io to leave a comment.